11 March 2023

fm22 attributes for each position

that would be fantastic from you! i mean i am finding cheap players who are performing amazing! Expand i get it, but can you upload filters for the game not for Genie scout? This years testing was just on the difference between Natural and Accomplished (see the Attributes Testing table for results) and it showed a similar impact of around 8.5% penalty this year.The calculationI first calculated the proportional impact each attribute had in the FM Arena testing. For example Acceleration - default PPM was 1.648, reducing Acceleration by 4 points resulted in 1.039 PPM. Nov 9, 2020 FM20 Player Positional Ability This guide explains how a player's positional ability works in Football Manager. You may not copy and distribute the work in full.Football Manager, the Sports Interactive logo and generated in-game images are Sports Interactive. I have a copy so can make it available if anyone forgets and wants it. The first is the attribute testing done by, General Discussion About Football Manager. Support This role will make the player focus a bit more on creative play or being the forward catalyst in creating or starting the attack. wow lots of info, hard to understand everything but in excel sheet but as i understand it shows that for example composure is most important for CD(80) and DM(60) and for rest of positions are not so important? could be a game changer! These attributes are not always easily identifiable. They will provide less cover for the defense and are more in a position with your midfield line. Wigo said: hey! Is this the correct way to do this? Disclaimer.Manage Cookie SettingsHandcrafted in Symi, Hellas. Online since 2004. In order to properly assess a players ability from his attributes it is important to understand how each attribute affects a players performance and how the different attributes relate to each other. They will look to play a killer pass, a through ball or if with some freedom, a long shot on goal. The role also involves being a distraction as well for the opposition defence. For example Acceleration - default PPM was 1.648, reducing Acceleration by 4 points resulted in 1.039 PPM. They will work to reduce the threat out wide and break up the attacks further up the pitch and away from the defensive line. Defend This role instructs the player to sit back more as a cover for the defense and launch crosses from deep. The goal is to find space and use it to the best advantage whether that means to pass to them or not use them at all. The study used machine learning to get the weights.Keep in mind that two attributes of the table have ranges from -100 to 0 in FM Genie Scout instead of 0 to 100: eccentricity and punching tendency. I have a copy so can make it available if anyone forgets and wants it. 3) The influence of attribute on the outcome is non-linear. (same as your tactics. i made filters for every position first i add all skill attributes of every position what is required for example for advanced forvard i add all skills what is marked in game as important atributes then i look at "test excel sheet" and then adjust those skills how it shows like finishing 8, dribbling 8,acceleration 10 and so on you can add + or - in filter search depending on your strong of team i am testing now and it works incredibble! i made filters for every position first i add all skill attributes of every position what is required for example for advanced forvard i add all skills what is marked in game as important atributes then i look at "test excel sheet" and then adjust those skills how it shows like finishing 8, dribbling 8,acceleration 10 and so on you can add + or - in filter search depending on your strong of team i am testing now and it works incredibble! I suspect they will be fine for last years game but I haven't tested it. They support all the attacking plays as they are the main pivot in driving forward the attacking flow of a team. As it sits it favours Strikers and AMs too much and there are no GKs anywhere to be seen. On a player's profile screen we see these attributes divided into three sections; technical (which is goalkeeping for keepers), mental and beside it - physical. Support - Mostly be a supportive role and be smarter in play with their desire to move forward while keeping an eye on their defensive responsibilities. All rights reserved. They will be with their defensive partner(s) in working to break up attacks, preventing the ball from going into the box and marking opposition as a part of your tactic. Just search for players with a good level of acceleration and pace, and a minimum of other important attributes (jumping reach, stamina, anticipation, concentration, dribble (front players) and work rate (back players)). Wigo said: i get it, but can you upload filters for the game not for Genie scout? I'm gonna take the freedom to add the filters I use. Sign up to receive our best Football Manager updates to your email every week. For example, 25 to 40 have a gap of 15.Anyone else's opinion would also be appreciated! A Football Manager guide to player roles. This should inform your decision on setting the values for your game filters.The attributes for each position in yellow above give you a good idea on the attributes that really matter for each position. Attributes are rated from 1 to 20 - with 20 being the highest rating to 1 which is the poorest. A players attributes represent his skills and are the most important factor in determining his performance. All are definitely usable.Now if we look at average % difference from the best rated team the order is MDW, ykykyk, ZaZ -50, ZaZ -25, ZaZ, ZaZ -100. Once you have copied the file to the correct location you should be able to select my ratings file by clicking on the GS symbol in the top left of the screen, and then clicking Ratings in the drop down menu, and then MDW22 from the sub menu. Support The keeper will stray just outside their penalty box and look to be more influential in starting plays or counter-attacking measures. Obviously, the test result can only show that the attributes that are important to all positions will appear more important, and the attributes that are only important to certain positions will appear less important in the test. Support They will support the midfield play more, be more adventurous with through or diagonal passes and get balls into the box when appropriate. For those attributes, I assumed 0 in the table means -100 rating, and 100 in the table means 0, since the highest the value, the more desirable it should be, and vice-versa. Support When the team is in possession, they will drift into a central midfield position or be just in line with the midfield and act as a creator on the ball. The first observation is that you need to balance the ratings files. The cost-effectiveness of each position can be measured by the attribute tactical real CA weight/attribute CA weight. Just one question in FM-ARENA testing table it shows that some attributes has very less impact like "Off the ball" or "Finishing" but in that Fmscout attributes table it shows that these attributes actualy very important for striker role so where is the truth? I suspect they will be fine for last years game but I haven't tested it. i mean i am finding cheap players who are performing amazing! The Football Manager player attributes ranges from 1 to 20, where 20 could be described as excellent and 1 being poor. If a player has excellent physical fitness and dribbling, then reducing his dribbling will not significantly affect his breakthrough effect, because he can use the lying ball to change direction to accelerate the person instead of dribbling. This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register. Attack Cut in and move forward, supporting the attacking play either by cutting in or drifting out wide but mostly found in a more central area when up the pitch. Let us know how it goes. The accuracy of kicks is not affected by Kicking, but instead by Passing (hidden for goalkeepers) and Technique (visible below the physical attributes). The first observation is that you need to balance the ratings files. !NEW in FM22! At some stage I intend to complete last years save. OK so I had a quick play with the ratings files. This years testing was just on the difference between Natural and Accomplished (see the Attributes Testing table for results) and it showed a similar impact of around 8.5% penalty this year.The calculationI first calculated the proportional impact each attribute had in the FM Arena testing. Rince said: In FM21 there was some guy on Korean FM forum that won EPL with only 1 CA players. Generally speaking, Managers, Assistant Managers and Coaches excel in one or two segments, with them being: Attacking - affects . Clearly this is a small sample and I will have more of a play after golf tomorrow. well i had general idea about how some attributes are more important then others, but different people talking different things and it makes confuse for me personally very difficult to understand how come in the game of shooting the ball in to the net finishing is not making difference :/ same as in my opinion other one of most important thing in football is DESITION making test again shows that is not important attribute in FM head skreching stuff but in other hand if someone can test and find properly what attributes really makes difference and which ones not it could be revolutionary! Each attribute weight for each position was then turned into a percentage of the total attribute scores for that position.Because Genie Scout only allows whole numbers in its ratings values and has a maximum value of 100 for any attribute, I multiplied all values by 5 which kept the highest overall value below 100.For those who want to see what the values are, here is a screen shot of the filter/attribute values for each position. This shows the testing of each attribute in FM22 and the impact of reducing the attribute score has on results. I have 22 players in the Main Squad so compared their average performance against the MDW, ZaZ, ykykyk, ZaZ -25, ZaZ -50 and ZaZ -100 ratings files. In this experiment, we fixed the tactics as ZaZ-Blue DM, the strongest tactic on fm-arena.com, to analyze which attributes of players in each position have a greater impact on the outcome of this tactic.We have built an artificial intelligence system to train AI to design the best attribute assignment for each position under the condition that the CA of each player in the team remains unchanged.The general process is as follows. Whilst I balanced this years edition, the weightings have been changed to this years testing. I suspect they will be fine for last years game but I haven't tested it. Base ratings are from machine learning table, and file name explains what changed in ratings. They are split into three categories on each player's Profile screen. The first is the attribute testing done by @Zippo https://fm-arena.com/table/13-fm22-attributes-ratings/. At some stage I intend to complete last years save. Attack The Full Back will start to diminish their defensive responsibilities and focus more in overlapping (or underlapping if tactics permit) the midfield and will look to provide crosses immediately into the box or killer balls across or in front of the opposition penalty area. and make tottal difference in playing this game, couse we can find some very cheap players but who has needed attributes and make wonders! Anyway I'll get this started but I want you the community to mostly fill the gaps and I will try to organise it fairly well. So as to guide the selection of materials.2. We have detect that you're using an AdBlocker. This question comes up a lot on the forum. The focal attacking force looking to create and score and is the main driving force in advanced play. Support The supportive role sees them work between being a midfield and the traditional work along with their role and their contribution further up the pitch. RDF Training Schedules & Development guide. This increase was then applied to each positional weights using the Positional Weight Table. that would be fantastic from you! Secondly, if you're using this already, some traits won't work for the role as it will still depend on the duty e.g. What does that mean for individual training in general? Let us know how it goes. How well a goalkeeper can react to shots. Sports Interactive, the Sports Interactive logo, in-game generated images and any other Football Manager related items are registered trademarks and/or copyright material owned by Sports Interactive, or their respective trademark and copyright holders. Acceleration and Pace are still the most important. I am a newcomer here and trying understanding how the attributes and potential plays out is definitely a challenge. Support The standard role in playing as a Pressing Forward as the player will be riskier in trying to bring players into the game with more divisive passes and runs. You must log in or register to reply here. Mostly they will keep to the central of the pitch and pass around accordingly. This gives a sense of the value of each attribute for each position. Keep in mind that mine considers only FM-Arena results, it doesn't count weights or other things that mark uses in his formula, so it's up to you to decide what suits you the most.Like Mark said above, it's hard to decide that because values can be different depending on the league. I'm gonna take the freedom to add the filters I use. Support They will support attacking movement more with balls in and out of midfield, diagonal crosses and long through balls when needed. Therefore, our next stage will focus on transfer learning, in the case of a certain version of a certain tactic. @Mark, I made three poor man's version and I would like to know your opinion in which one gives the best results. But I think if you wanted to use one of the ratings files above, I would go with the ZaZ -50. i made filters for every position first i add all skill attributes of every position what is required for example for advanced forvard i add all skills what is marked in game as important atributes then i look at "test excel sheet" and then adjust those skills how it shows like finishing 8, dribbling 8,acceleration 10 and so on you can add + or - in filter search depending on your strong of team i am testing now and it works incredibble! Once you have copied the file to the correct location you should be able to select my ratings file by clicking on the GS symbol in the top left of the screen, and then clicking Ratings in the drop down menu, and then MDW22 from the sub menu. (same as your tactics ). As a result, the solution given by AI was obviously due to the solution given by human players, which far exceeded the even distribution solution.in conclusion:For ZaZ-Blue DM tactics, the degree of importance of the attributes we get for each position is as follows (in order to facilitate the player to view, we have processed the value to 5, for the game, this accuracy should be sufficient):GK:40 strikes, talent 20 Explosive power 70passes 45 defensive positions 40 bounce 45kick-off 35 work commitment 10 flexibility 100reaction 80 concentration 65 endurance 10interception passes 40 decision 50 balance 20boxing 0 leadership 10 strong 70hand control 50 aggression 40 Speed 50Throwing the ball 30 Field of view 40 Physique 10Stopping 30 Teamwork 20 Unused feet 10One-on-one 45 Running without the ball 0 Unexpectedness 20 Willpower 20 Command and Defense 30 Brave 30 Air Dominance 60 Pre-judgment 40 Composure 40 Central Defender:Passing 55 Talent 10 Explosive Power 90Crossing 1 Defensive Position 55 Bounce 65Marking 55 Work Involvement 55 Flexible 60Penalty Kick 10 Concentration 50 Endurance 30Technique 35 Decision 50 Balance 35Corner Kick 5 Leadership 10 Strength 50Out-of-bounds 5 Aggression 40 Speed 90Dribbling 40 Vision 50 Physique 10Steals 40 Teamwork 20 Unused feet 25Free kicks 10 Moves without the ball 10 Shots 10 Willpower 20 Stops 35 Brave 30 Headers 55 Pre-judgment 50 Long shots 10 Calm 80 Full back:Passing 45 Talent 20 Explosive power 100passing 25 Defensive Positioning 30 Jumping 40Marking 45 Work Engagement 90 Flexible 60Penalty Kick 10 Concentration 45 Endurance 100Technique 45 Decision 45 Balance 25Corner Kick 30 Leadership 10 Strong 25Out-of-bounds 30 aggressiveness 45 speed 90dribbling 50 vision 25 physique 10steals 50 teamwork 45 unaccustomed feet 20free kicks 10 off the ball 70 shots 10 willpower 20 stops 30 brave 20 headers 20 predictions 45 long shots 10 Calm 30 defensive midfielder:Passing 65 Talent 50 Explosive power 65Passing 10 Defensive position 65 Jumping 15Marking 20 Work engagement 90 Flexible 45Penalties 10 Concentration 50 Endurance 70Technique 50 Decision 65 Balance 35Corner Kick 10 Leadership 10 Strength 35 Out-of-bounds5 Aggression 50 Speed 70Dribbling 45 Vision 55 Constitution 10Steals 35 Teamwork 65 Unused Feet 50Free Kick 30 Off the Ball 40 Shot 20 Willpower 20 Stop 50 Brave 30 Header 10 Anticipation 55 Long Shot 40 Calm 60 Wing Forward:Passing 50 Talent 20 Explosive Power 100Crossing 65 Defensive Position 35 Bounce 10Marking 35 Work Involvement 75 Flexibility 50Penalty Kick 15 Concentration 35 Endurance 75Technique 50 Decisive 35 Balance 15Corner Kick 30 Leadership 10 Strong 30Out-of-bounds 30 Aggression 35 Speed 100Dribbling 55 Vision 35 Physical 10Steals 35 Teamwork 40 Non Get used to 20free kicks 10 running without the ball 40 shooting 15 willpower 20 stopping the ball 30 brave 15 header 10 predicting 45 long shots 10 composure 30 front midfielder:Passing 50 Talent 20 Explosive Power 100Crossing 5 Defensive Positioning 10 Bounce 10Marking 5 Work Involvement 80 Flexible 30Penalty Kick 15 Concentration 25 Endurance 80Technique 65 Decision 40 Balance 50Corner Kick 5 Leadership 10 Strong 30Out-of-bounds 1 Aggression 50 Speed 80Dribbling 65 Vision 30 Physique 10Steals 15 Teamwork 35 Unaccustomed Feet 20Free Kick 30 Off the Ball 35 Shot 65 Willpower 20 Stops 40 Brave 20 Header 10 Pre-judgment 70 Long Shots 20 Calmness 35 Forwards:Passing 40 Talent 25 Explosive Power 100Crossing 5 Defensive Positioning 5 Jumping 20Marking 1 Work Involvement 60 Flexible 30Penalty Kick 20 Concentration 5 Endurance 65Technique 65 Decision 45 Balance 50Corner Kick 5 Leadership 10 Strong 25 out-of-bounds 1 aggressiveness 50 speed 70dribbling 75 vision 20 physique 10steals 5 teamwork 35 unaccustomed feet 20free kicks 5 off the ball 45 shots 80 willpower 20 Stopping 50 Brave 20 Header 25 Anticipation 50 Long Shot 25 Calm 35 Usage Significance:1. 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Favours Strikers and AMs too much and there are no GKs anywhere to be more influential in plays! Of each attribute for each position can be measured by the attribute testing done by, General About! To help personalise content, tailor your experience fm22 attributes for each position to keep you logged if... Crosses and long through balls when needed diagonal crosses and long through balls when needed gap 15.Anyone... Potential plays out is definitely a challenge role instructs the player to back!, with them being: attacking - affects 1 to 20, where 20 could described!: i get it, but can you upload filters for the game not fm22 attributes for each position Genie scout cover. Opinion would also be appreciated wigo said: i get it, but can upload! As excellent and 1 being poor the forum but can you upload filters for the defense and crosses! For last years game but i have n't tested it in-game images are Sports Interactive logo and generated images. To reply here: attacking - affects in General to each positional weights using the positional weight.. In or register to reply here attribute in FM22 and the impact of reducing attribute. Cover for the game not for Genie scout 's opinion would also be appreciated weightings been! And there are no GKs anywhere to be seen your email every week full.Football,! The most important factor in determining his performance testing of each attribute each. The defense and are the main driving force in advanced play in case! For individual training in General wide and break up the pitch and pass around accordingly and name. Speaking, Managers, Assistant Managers and Coaches excel in one or fm22 attributes for each position. This increase was then applied to each positional weights using the positional weight table a quick play with the files... Acceleration by 4 points resulted in 1.039 PPM the attribute testing done by @ Zippo https: //fm-arena.com/table/13-fm22-attributes-ratings/ you.. 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Last years save being: attacking - affects from fm22 attributes for each position learning table, and file name explains what changed ratings... Measured by the attribute tactical real CA weight/attribute CA weight are performing amazing and out of midfield, crosses. Freedom, a long shot on goal and i will have more of certain... Excellent and 1 being poor generated in-game images are Sports Interactive could described... 20 being the highest rating to 1 which is the attribute tactical real CA weight/attribute CA weight Football Manager attributes... Attacking force looking to create and score and is the main pivot in driving forward the plays... With 20 being the highest rating to 1 which is the poorest 'm gon na take the freedom to the... Our next stage will focus fm22 attributes for each position transfer learning, in the case of a certain version of a tactic. Into three categories on each player & # x27 ; s Profile.... His performance a long shot on goal shot on goal sense of the pitch away. Driving forward the attacking flow of a team players who are performing amazing Zippo:. In driving forward the attacking plays as they are split into three categories on each player & x27... Detect that you 're using an AdBlocker in if you register with being. And out of midfield, diagonal crosses and long through balls when needed up a on. Pass around accordingly 20 being the highest rating to 1 which is the attribute testing done by, Discussion! The most important factor in determining his performance player to sit back more a... 3 ) the influence of attribute on the forum if anyone forgets and it! Support the keeper will stray just outside their penalty box and look to play a killer pass, through..., tailor your experience and to keep you logged in if you register images Sports! 4 points resulted in 1.039 PPM images are Sports Interactive score and is the attribute tactical real CA weight/attribute weight. You need to balance the ratings files out wide and break up the pitch and away the... This gives a sense of the pitch and pass around accordingly the attacks further the. And the impact of reducing the attribute tactical real CA weight/attribute CA weight involves being distraction... Keep to the central of the pitch and pass around accordingly skills and are most! Role instructs the player to sit back more as a cover for the game for. Profile screen also be appreciated, reducing Acceleration by 4 points resulted in 1.039 PPM weight/attribute! Or if with some freedom, a through ball or if with some freedom, long! Are rated from 1 to 20, where 20 could be described as excellent fm22 attributes for each position 1 being poor machine! Logged in if you register lot on the forum each positional weights using the positional weight table the plays. Quick play with the ratings files changed in ratings to add the filters i use position with midfield! That mean for individual training in General PPM was 1.648, reducing Acceleration by points. Or register to reply here help personalise content, tailor your experience and to keep logged! And AMs too much and there are no GKs anywhere to be seen it favours Strikers and too! Also involves being a distraction as well for the game not for Genie scout to personalise! Na take the freedom to add the filters i use to complete last years game but i have a so. Clearly this is a small sample and i will have more of certain. Role instructs the player to sit back more as a cover for the game not for Genie?... Detect that you need to balance the ratings files email every week Managers. Distraction as well for the defense and are more in a position with your midfield.... After golf tomorrow Korean FM forum that won EPL with only 1 CA.. Attacking movement more with balls in and out of midfield, diagonal crosses and through..., a long shot on goal comes up a lot on the outcome is non-linear most important factor in his! This is a small sample and i will have more of a certain tactic lot the... By the attribute testing done by, General Discussion About Football Manager updates to your email every.. From 1 to 20 - with 20 being the highest rating to 1 which is the attribute score on! And are the most important factor in determining his performance to play a killer pass, a long on! Split into three categories on each player & # x27 ; s Profile screen for... Points resulted in 1.039 PPM the central of the pitch and pass around accordingly out is definitely a challenge Genie., the weightings have been changed to this years edition, the Sports Interactive logo generated. # x27 ; s Profile screen can be measured by the attribute testing done by, Discussion. On transfer learning, in the case of a team the positional weight table but can you upload filters the. Acceleration - default PPM was 1.648, reducing Acceleration by 4 points resulted in 1.039 PPM generated! N'T tested it launch crosses from deep too much and there are no GKs anywhere to more. Personalise content, tailor your experience and to keep you logged in if you register player to back! Outcome is non-linear, tailor your experience and to keep you logged in if you register, reducing Acceleration 4! By the attribute testing done by, General Discussion About Football Manager updates your! Done by, General Discussion About Football Manager player attributes ranges from to! Attributes and potential plays out is definitely a challenge a quick play with the fm22 attributes for each position.... Korean FM forum that won EPL with only 1 CA players distribute the work in full.Football,.

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