11 March 2023

eu4 russia ideas

The rest of the group sucks, but that's okay. Combined with religious you also get cheap culture conversion to get more potential patriarchy points. Beating the Ottomans in a war? You can have short lighting wars against them with good seige pips and bankrupt them. Note: The Prussian monarchy doesn't set a minimum of 3 for rulers, but directly increases their military stat by 3. Is this supposed to be a WC? Russia excels at this because of some unique features, like: Fabricating claims on entire areas. Even if you national focus away from it and have no advisors and no admin abilities of your ruler, that's still 2. And my leaders haven't been bad either. Try to come out with 4k to 5k manpower to spare after this war. The Sun Never Sets on the Indian Empire" . Establishing a frontier costs 20 diplomatic power. The worst options are: Quantity. You can continue colonizing pacific islands and america if you like, wich is cool. "Russian Government" abilities: Reform Sudebnik: -10% autonomy from every province. I am thinking Quality and then religious. At any rate, I'd recommend religious second, as you said. Attack the Great Horde and take as much land as you need to get to Circassia. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. If they are allied to just Ryazan or Odeyev, declare on them. Playing with normal or historical nations. Prussia is a powerful military state with strong morale, discipline and tradition; enough to ensure strong generals in commanding large armies, well-trained troops in aforementioned armies and good military rulers. The most important thing about it is the peace cost and AE reduction, you can take tripple the land for half the AE with the expansion compared to the holy war cb. Rival Kazan and Great Horde. Break royal marriages till your stab is -3. Exploration is better as 1st idea group. In the first few years, you will fight Novgorod, Great Horde and Kazan. If Poland hasnt rivaled you at the start, you should try to ally them. "Siberian Frontier" national idea. More diplomats, better diplomats, better relations improvement, etc. Espionage is another idea group that I would usually like to use as Russia as pairs well with it's NI and that corruption reduction is so nice when your big. There is a reason why Alaska was sold. Like an eastern power probably. I don't know why so many people recommend Humanist or Religious to beat rebels if rebels are a minor annoyance? Most of the time they will ally Ryazan and the war will be easy. You will need to siege down all of Sweden and the fort in Denmark. I'm not a fan of quality but if you need it then fair enough. Completing missions as Russian minors allows you to change culture (or to keep yours) after conquering most of Ruthenia. Note that the latter two decisions will elevate the nation to kingdom rank and will consequently make it leave the Holy Roman Empire unless it is an elector. I havent played this tag since the DLC specific to them launched. Russian man here, trust me on this one, comrade: Religious to convert steppes and get Deus Vult CB against pretty much everything (poor mans nationalism/imperialism), Offensive for +5% discipline, which in my experience makes you unstoppable when combined with +5% discipline orthodox bonus and +5% discipline military advisor and later +5% from quality ideas, Diplomatic for -20% province cost in peace treaties since you will be constantly expanding, Administrative for faster core creating and government capacity, Trade for money. Quick siege both forts of Great Horde. Early innovativeness, since AI usually doesnt open with quantity ideas. All trademarks are property of their respective owners in the US and other countries. (Austrian WC), Ottoman Blobfest (Over a Thousand Provinces). Show more Show more. Sprint through Samarkand to India, then crush the world. Dont waste these point. Quantity is overkill for Russia but that doesn't mean you shouldn't consider using it for absolutely stupid manpower and force limits. Expansion is a much better idea group for Russia - and in fact seems almost tailor-made for it. I really like defensive and trade as Russia. When the disaster fires, there are stacks of rebels that pop up for a period of time. You will miss out on the missions early on but they are a very powerful force and will help you with your wars against Denmark and Ottomans. Note: This is ONLY to be used to report spam, advertising, and problematic (harassment, fighting, or rude) posts. Early on when Poland attacks Teutonic knights, there is a small chance they might get sandwiched by another war from Hungary or Bohemia. on Paradox technology, Legal If this happens, immediately declare on Lithuania and take provinces up to Smolensk. Press J to jump to the feed. The last is for any other country with Prussian, Saxon or Pomeranian culture, representing another German country taking the path that Brandenburg did historically. Information, Frequently Asked After that I am unstoppable and the rest of the idea groups are dependent on what I need most at the time or role-playing. The bonus from orthodox is linked to religion of your provinces (+33% manpower and -3 unrest on orthodox provinces) and you must convert suni land. It may not display this or other websites correctly. You will roll over everyone in Europe. Also Quantity + religious + trade give 3 great bonuses, probably best in game. Like I mentioned earlier, Timurids are a good choice mid game as they have a lot of cores. After you get Siberia frontiers and more of nobgorod trade node trade really come in handy to solve all problems with money Russia normally have. Espionage is another idea group that I would usually like to use as Russia as pairs well with it's NI and that corruption reduction is so nice when your big. I even take economic from time to time, but only to roleplay. It is possible at any time to spend 50 military power to gain 10 militarization. Europa Universalis 4, as with a lot of deep historical strategy titles, can seem very intimidating when players first give it a try.Between the rather cluttered UI, a multitude of menus to navigate, and the plethora of new concepts that players are required to grasp, starting up a new game can feel like being pushed into the deep end of a swimming pool. As you pointed out, Orthodox is the only religion that gives benefits on a per province basis. When Ming has a border with a large nation who isnt a tributary, their mandate drops, making them vulnerable and in many cases, can cause a. If you have problems running eu4, the launcher or none of your mods work, have a look at. They destroyed our kremlins and the towns fell one by one, even Kiev itself could not avoid this fate. A Rus' centered in Moscow and not Kiev. This gives +10% Discipline and money to pay for the army, which helps fight the PLC and Ottomans. This guide will be a less step-by-step and more of a general outline on what to do with Muscovy. It will take 2 more wars to finish off Novgorod. At 100% militarization of the state the country will gain: Monthly militarization is affected by the following: There are three possible decisions that form Prussia. Good overall though. Get level 1 advisors. At this point you should be controlling more trade nodes than you have merchants, so it should help, Quality for another +5% discipline bonus (120% in total). Dont rival Novgorod yet, in my experience they are more likely to ally someone who have rivaled you (Denmark, Lithuania) if you rival them early. The author of this thread has indicated that this post answers the original topic. It will be a very tough war, which you can potentially win. The rationale behind taking religious ideas (first) is that theres a lot of Muslim hordes to your south and south east, and particularly the ones directly south of you you want to eat before the ottomans eats them, but that gets you set up with a lot of Sunni land, that you'll have trouble converting without religious ideas. Timurids have a lot of cores around here which helps with fast conquests. At the same time our lands in Prussia are not a historic part of the Empire, let us declare ourselves King in Prussia to reflect our grander status than the other electors. Your colonies will be mostly useless apart from troops though. Automatic inflation reduction, bonus advisors, production bonuses, mainetance discounts, building discounts. Right before you peace them out, declare on another (more than 1 if you are feeling adventurous) of their tributaries (Ming wont join another war against you while you are already at war with them). Press J to jump to the feed. Prussia can also play a decisive role in the League Wars. Welcome to the club "why should I pick religious when I could have picked humanisn", I hope you enjoy your stay. It draws in the petty states around it and its ruler envisions a new Rus'. More merchants, better merchants, more trade power in general. I don't understand the point of eco here. The combination of Orthodox with Religion is very strong. Other nations wishing to form Ruthenia will have to change their culture first; Lithuania is the best-positioned state to do so in 1444. Fight few battles with Ming armies. If you have taken on Lithuania, release minor nations and feed them land. Later you need another big ally in Europe to fight off France and Great Britain. Besides, the Grandmaster would much rather be a Duke or King. Ming is your enemy on the east. Age of Revolution- If you have lot of subjects, take Liberty Desire ideas. Idea Groups for Muscovy/Russia. You're going to need it and it stacks well with high patriarch authority. Point generation goes only up to 150. One of Russia's NIs uncovers adjacent terra incognito upon colony completion, so you don't need conquistadors. Best economic modifier in the game. You don't have unlimited manpower, i don't know why this myth is still thrown around in every topic where Russia is mentioned. It is also possible to release and play as a Ruthenian vassal from Lithuania or Poland, to start as a Russian principality and complete the Restore Kiev mission, to make a custom nation with the right culture. It is more viable and basically necessary in MP. I want the extra points. Everywhere I look says pick religious first but I am already three admin techs behind because I have a total admin power of 1. They all are top tier policies. I'd assume he meant his ruler has an admin skill of 1. Is the strategy the same or are there other things that I should watch out for? Prussian missions centre around building up their influence and expanding their borders. Quality and offensive are of course always valid too. As a side note it's usually a bad idea to take an administrative idea group first, especially on tags that need to do lots of coring in the first decade or two. Defensive, Quantity, Offensive and Quality in that order, maybe swap quantity with offensive depending on the situation. Prussia is one of the formable countries in Europe and can be formed by Brandenburg, the Teutonic Order, or any country with Prussian, Saxon, or Pomeranian culture (besides end-game tags such as Germany and a unified, centralised Holy Roman Empire). Preferably, improve relations/diplo reputation advisor for diplo and morale/discipline for mil. Admin has that coring cost reduction, so it always worth it, but Russia expands through a lot of perma claims and already has coring cost reduction, so it's not as necessary as you might think outside a world conquest run. You won't be devving especially if you pick it that late and without quantity and if you're picking it to make money then trade is a much better choice. Please help with verifying or updating older sections of this article.At least some were last verified for version 1.29. If so, where's Humanist? In MPs, I'd suggest going for 4 military idea groups. Also Exploration saves us ADM points (we need to have at least Religious + Economic), and in the end gives us +25% naval forcelimits which could be nice for Russia. Ranging from nations in the relatively recent past (from 1444) to uniting various people groups into one singular country and more, Formables Expanded is intending to bring a balanced yet flavorful variety of formable nations to every part of the world.

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