11 March 2023

illidan fire resist gear

Using the demon trap is dangerous, because it may severely disturb positioning, and incur other complications like raid members taking extra damage from Agonizing Flames, loose Parasites, or the tank turning his back to Illidan and taking Shear. Black Temple. Its was also useful when fighting Mages or Warlocks who leaned toward fire-based spells. After about 1 minute, Illidan will transition from Illidan sends out a wave of darkness in a cone in front of him that travels 70 yards, dealing 4500 to 5500 Shadow damage to all players hit, healing Illidan for 100,000 per player hit. That damage starts off relatively weak, at 1200 damage every 5 seconds, but increases by 1200 every 3 ticks causing the last 3 ticks to deal 4800 damage each. Illidari Council This is the beginning of Phase 4. Resistable spells Hunter: Explosive Trap, Immolation Trap Mage: Blast Wave, Fire Blast, Fireball, Flamestrike, Pyroblast, Dragon's Breath Furthermore, when the debuff expires 2 Parasitic Shadowfiends will spawn at that players location. At 90%, Illidan calls for the help of his minions, but they simply get killed by Akama. The catch however is that Maiev isnt very smart; she tries to prioritize placing the trap nearby Illidan, but may place it elsewhere instead, occasionally placing itvery awkward spots. A setup with five groups results in a cross pattern - one group in the exact center of the circle, and one N, E, S, W, each 6 yards away from the center group. A cloak with the Fire Resistance enchant will be another very efficient source of Fire Resistance, and 1 more piece of Fire Resistance gear from the list below should get you to about 300 Fire Resistance unbuffed, or 370 resistance with Fire Resistance Totem or Fire Resistance Aura, with the cap being 365. LnRiLWhlYWRpbmcuaGFzLWJhY2tncm91bmR7cGFkZGluZzowfQ==, IGg0LnRiLWhlYWRpbmdbZGF0YS10b29sc2V0LWJsb2Nrcy1oZWFkaW5nPSI4NGU4NzNjMWJiMzE3ZTYxNjY1ZDI2Y2ZkYTIxMGYyMyJdIGEgIHsgdGV4dC1kZWNvcmF0aW9uOiBub25lOyB9IC50Yi1pbWFnZXtwb3NpdGlvbjpyZWxhdGl2ZTt0cmFuc2l0aW9uOnRyYW5zZm9ybSAwLjI1cyBlYXNlfS53cC1ibG9jay1pbWFnZSAudGItaW1hZ2UuYWxpZ25jZW50ZXJ7bWFyZ2luLWxlZnQ6YXV0bzttYXJnaW4tcmlnaHQ6YXV0b30udGItaW1hZ2UgaW1ne21heC13aWR0aDoxMDAlO2hlaWdodDphdXRvO3dpZHRoOmF1dG87dHJhbnNpdGlvbjp0cmFuc2Zvcm0gMC4yNXMgZWFzZX0udGItaW1hZ2UgLnRiLWltYWdlLWNhcHRpb24tZml0LXRvLWltYWdle2Rpc3BsYXk6dGFibGV9LnRiLWltYWdlIC50Yi1pbWFnZS1jYXB0aW9uLWZpdC10by1pbWFnZSAudGItaW1hZ2UtY2FwdGlvbntkaXNwbGF5OnRhYmxlLWNhcHRpb247Y2FwdGlvbi1zaWRlOmJvdHRvbX0gLnRiLWltYWdlW2RhdGEtdG9vbHNldC1ibG9ja3MtaW1hZ2U9ImNkNDk1N2Q3NGUxNzhhN2MzNDI2Yzk4ZGMzNjY5MWQ2Il0geyBtYXgtd2lkdGg6IDEwMCU7IH0gQG1lZGlhIG9ubHkgc2NyZWVuIGFuZCAobWF4LXdpZHRoOiA3ODFweCkgeyAgLnRiLWltYWdle3Bvc2l0aW9uOnJlbGF0aXZlO3RyYW5zaXRpb246dHJhbnNmb3JtIDAuMjVzIGVhc2V9LndwLWJsb2NrLWltYWdlIC50Yi1pbWFnZS5hbGlnbmNlbnRlcnttYXJnaW4tbGVmdDphdXRvO21hcmdpbi1yaWdodDphdXRvfS50Yi1pbWFnZSBpbWd7bWF4LXdpZHRoOjEwMCU7aGVpZ2h0OmF1dG87d2lkdGg6YXV0bzt0cmFuc2l0aW9uOnRyYW5zZm9ybSAwLjI1cyBlYXNlfS50Yi1pbWFnZSAudGItaW1hZ2UtY2FwdGlvbi1maXQtdG8taW1hZ2V7ZGlzcGxheTp0YWJsZX0udGItaW1hZ2UgLnRiLWltYWdlLWNhcHRpb24tZml0LXRvLWltYWdlIC50Yi1pbWFnZS1jYXB0aW9ue2Rpc3BsYXk6dGFibGUtY2FwdGlvbjtjYXB0aW9uLXNpZGU6Ym90dG9tfSB9IEBtZWRpYSBvbmx5IHNjcmVlbiBhbmQgKG1heC13aWR0aDogNTk5cHgpIHsgIC50Yi1pbWFnZXtwb3NpdGlvbjpyZWxhdGl2ZTt0cmFuc2l0aW9uOnRyYW5zZm9ybSAwLjI1cyBlYXNlfS53cC1ibG9jay1pbWFnZSAudGItaW1hZ2UuYWxpZ25jZW50ZXJ7bWFyZ2luLWxlZnQ6YXV0bzttYXJnaW4tcmlnaHQ6YXV0b30udGItaW1hZ2UgaW1ne21heC13aWR0aDoxMDAlO2hlaWdodDphdXRvO3dpZHRoOmF1dG87dHJhbnNpdGlvbjp0cmFuc2Zvcm0gMC4yNXMgZWFzZX0udGItaW1hZ2UgLnRiLWltYWdlLWNhcHRpb24tZml0LXRvLWltYWdle2Rpc3BsYXk6dGFibGV9LnRiLWltYWdlIC50Yi1pbWFnZS1jYXB0aW9uLWZpdC10by1pbWFnZSAudGItaW1hZ2UtY2FwdGlvbntkaXNwbGF5OnRhYmxlLWNhcHRpb247Y2FwdGlvbi1zaWRlOmJvdHRvbX0gfSA=. The main tank picks Illidan up by simply standing closest to him. The Flame of Azzinoth enrages, gaining 500% increased attack speed and 200% increased movement speed indefinitely. The Betrayer meditates on the court just beyond. Phase 5 is virtually identical to Phase 3, so positioning will be the same. Shear, Flame Crash and Draw Soul are all basically mechanics strictly for your main tank to deal with. make sure to top the raid up quickly and continue watching the tanks as these to save Shield Block for when he begins this cast. now continue to alternate between Phase Four and Phase Five until Illidan is One plan is to use [Shield Wall] on the first enrage, and [Last Stand] plus trinkets on the second. Here you can find Guides, News, Tools, Forums, and more for WoW Classic, TBC Classic, WotLK, and Shadowlands! I will not be touched by rabble such as you! A spell from World of Warcraft: The Burning Crusade. Watch my live streams on https://www.Twitch.tv/NeuroCheck out my MASTER LINKTREE: https://linktr.ee/NeuroZergIf you enjoy this production, consider supportin. They are Demon type enemies with 1.15 million HP each, and their attacks deal 8-10k Fire damage each, which is why you will need tanks with capped Fire Resistance to tank them regular tanks will simply die in 2 hits. range away from the boss and avoid standing near any other players as Illidan's Positioning for Phase 1 is very straightforward. There is nothing to do about it than heal through. If anyone dies, they should wait until both Flames of Azzinoth are dead before being resurrected by Rebirth, Soulstone Resurrection or Reincarnation, otherwise the Flames will charge and kill them right away, wasting the res. Classic Era Servers Now Medium Population! Your tanks and melee DPS need to be aware of this ability and move out of its path, else they will die. For that reason, your raid should aim to kill the Shadowfiends ASAP. Phase Five is exactly the same as Phases One and Three, except the tank As Illidan uses Eye Blast every 40 seconds and the flames persist for up to 75 seconds, there will be periods of time where theres multiple patterns of flames up at once if both sides have a trail of Demon Fire, your melee DPS should stack up on south side of the grate, away from other groups. Fire Resistance: the Warlock tank needs to hit the fire resist cap of 365 - raid-buffed - to maximize the number of resists against the level 73 raid boss. * Flame Burst - Illidan throws fire upon the entire raid for around 3.5k damage every 10 seconds . At 65% HP, Illidan will fly up before DPSing as being in the wrong spot can easily get you and others This boss does very high tank damage, so be healing the tank at all times. Two tanks wearing Fire Resistance gear are required for this fight for Phase Their enrage will nearly always result in a wipe, so both of these scenarios must be avoided at all times. Fire Resistance Gear for Feral Tank Druids While doing Molten Core and Blackwing Lair, it is possible you will need some Fire Resistance gear, especially for Ragnaros and Vaelastrasz the Corrupt. Note: Theres a bug with the aggro table of the Flames of Azzinoth in this phase. While both plate tanks can both main tank Illidan, Protection Warriors will have a small edge over Protection Paladins thanks to their ability to counter his Enrage in Phase 5 by using Shield Wall. If the AoE is performed well, it's possible to kill all the Demons within a few seconds after they spawn, this has the additional advantage that nobody needs to move out of position. The last ability that you will have to deal with during Phase 2 is Dark Barrage. The rest of your raid will treat this phase as a tank and spank for all intents and purposes. Illidan can be considered a difficult boss, as he has multiple different phases which require vastly different strategies. If Illidan steps on the trap, he will be Caged for 15 seconds, which stuns him and causes him to take double damage. Re: Illidan - warlock & Flames of Azzinoth tanks.. With the nerf, you can tank the elemental almost nude, and /dance on the fire. Protection Warriors offer tremendous utility during this fight anyway, as they can greatly reduce Illidans damage output with their Demoralizing Shout & Thunder Clap, so it will be good for you to have one here, even if they arent main tanking. This guide has been written by Abide, TBC veteran for nearly a decade. Phase 1 Shear - Reduces the health of his current main aggro target by 60%. Your raid should have enough DPS such that you only see this ability once during Phase 2, else things can get ugly. Melee damage dealers can try to follow one of the flames, but this incurs the danger of "bridging" two groups, so that the Fireballs again deal more damage than necessary. Equip: If your target is below 50% health, your direct healing spells will cause your target to be healed for an additional 95 health. This can be done by setting up one mage to each side of the raid, and have parasited raid members run away towards the sides. About 10 seconds after taking off, he throws his two Warglaives of Azzinoth to the east and west sides of the grill/circle pattern on the ground, where they remain fixed. Phase 5 is essentially a replacement of Phase 3. the patches of fire can easily prevent you from dealing damage if you are on the accordingly. (lore) Allow the tank time to pickup the boss after the stun wears out and be ready to This fight can last Everything else will work in the exact same way: your tank deals with Shear, Flame Crash and Draw Soul, while players afflicted by Parasitic Shadowfiend run to your melee DPS, to have them killed instantly. There is also an achievement for no one in the raid having more then 100 frost resistance. Maiev Shadowsong and drag the boss over it to stun him for a brief time. Illidan himself will fly around the battlefield bombarding the raid with Uncaged Wrath, wiping the raid. Illidan cannot cast any of his other spells while channeling Eye Blast. Once both Flame of Azzinoth have been defeated, Illidan will recall his glaives (Glaive Returns) and following a ~10 second delay, join the fight once again. Flame Crash - Illidan jumps up high and lands in a patch of blue flame directly underneath his current position. Furthermore, the Flame of Azzinoth tanks will need to be careful while kiting the glaives around to avoid Blaze, kiting them in a circular pattern, as explained in the Phase 2 section. Whenever Illidan casts Enrage, be The second part of Phase 4 however can be extremely difficult to deal with. Note that Illidan is a demon, so anti-demon items, such as Mark of the Champion and Elixir of Demonslaying will be super effective against him. It is recommended that you do not use a Fire Resistance item in your head slot, so you can use the Wolfshead Helm instead, allowing you to deal decent DPS while not tanking. The only mechanic to watch for is the flame enrage in phase 2. When below 30%, he switches between Phases 5 and 4. If he reaches 30% health, Phase 5 starts. It will therefore be imperative that your Fire Resistance tanks move them around very slowly, so the flames dont get too close to your group, while also giving your melee DPS a chance to attack them. Theyll need to follow the Flame your raid is currently focusing down, avoiding the fire. This is the main thing you will have to worry about during Phase 2. Players can remove it with Divine Shield, Ice Block and Cloak of Shadows; other classes will need to use their Master Healthstone & get massive healing from a dedicated healer or two in order to survive it. Note that the damage of the residual flames isnt particularly high, so players that are trapped on one side of the flames can run through with some light healing. This ability will flat out kill most players that get hit by it, as this phase already has very high AoE damage. dealing very high Shadow damage to his target and anyone within 20 yards of the Illidan will stay in Phase 5 for 60 seconds, then transform into his Demon Form, starting Phase 4, before transitioning back to Phase 5 60 seconds later. phase as Aura of Dread will quickly kill anyone in melee range of the It will require that your raid has good coordination and everyone understands what they need to do. to avoid this debuff from hitting all melee at once. (lore) A four group setup leaves away the center group. his damage dealt. Fire Resistance Gear for Protection Paladins While doing Molten Core and Blackwing Lair, it is possible you will need some Fire Resistance gear, especially for Ragnaros and Vaelastrasz the Corrupt. Abide is a Warrior tank and multi-class expert currently playing on Faerlina Similar to Dark Barrage, Divine Shield, Ice Block and Cloak of Shadows will remove the debuff, and everyone else will require heavy healing to survive this ability, particularly the final 15 seconds. Periodically, the tank has to move to get out of Flame Crash. 20 badges. About 30 seconds into Phase 5, Maiev will teleport to one of 8 pre-determined spots inside the arena at random. killed. Think you need above 350ish (buffed) for that fight. Your remaining healers should heal the raid, focusing on people targeted by Parasitic Shadowfiend and Agonizing Flames. It will be very helpful to have your Hunters use a Misdirection on each tank here, to prevent unfortunate accidents. Use: Shows the location of all nearby demons on the minimap until cancelled. Warriors can use this guide. If your Warlock tanking Illidan happens to get targeted by a Shadow Demon, you will need to kill that demon before all others. as Horde. Your healers can also help DPS a little with Wrath, Smite & Lightning Bolt when they dont need to heal it could make the difference between a successful or failed Phase 4 skip. Illidan Stormrage is the ninth and final boss you will encounter in the After getting this far, only one question remains: are you prepared? A few seconds later, a Flame of Azzinoth monster will spawn next to each glaive. While multiple classes can do this task well enough, Warlocks will be significantly better than most, thanks to their ability to deal high threat with Searing Pain, their Fel Armor increasing the healing they receive, as well as the higher stamina naturally found on their tier gear. "Go for the eyes Boo! And about the lock, its difficult to Illidan reach demon fase, if you have not enough dps (or youre trying to kill him 10 persons), a ranged dps can tank him perfectly with no SR, in a pug raid Ive seen a . Therefore it is highly recommended that you dont use your Heroism / Bloodlust here. Furthermore, it can help if your Hunters use their Misdirection on the tank to help them establish threat, but it is recommended that you save at least 2 Misdirections for Phase 2. Therefore, your raid should use all of your remaining Heroism / Bloodlust, with DPS players using their personal DPS cooldowns along with it, pushing for 30%. The flames however hurt, so your main tank should begin moving Illidan away from his original spot the moment he leaps into the air, so your melee DPS are out of the fire as soon as possible. spread out to avoid the Agonizing Flames from hitting too many players Your raid will need at least 3 tanks in order to take Illidan down 1 of them needs to be a Protection Warrior or Protection Paladin, while the other 2 tanks will require high Fire Resistance, capped if possible. Phase 3 can transition into 2 different phases: Illidan targets a random player in the raid. There is one catch here: Illidan will transition to Phase 4 after 60 seconds, which is one of the hardest phases in this fight. Phase one of Illidan is a fairly straightforward boss fight. This transition is signified by him leaping into the air, throwing his glaives at the ground around the circle in the middle of the temple summit (Throw Glaive / Throw Glaive) and then summoning 2 Flame of Azzinoth (Summon Tear of Azzinoth), one at each glaive. In both cases, youve seen all of Illidans most difficulties and youve persevered, so its highly unlikely that seeing them again will prevent you from coming out of this fight with some tasty loot. After a 1.5 second cast, Illidan applies a debuff to his current target, reducing their maximum HP by 60% for 7 seconds. From that point on, you could choose to use Nights End enchanted with Enchant Cloak Greater Shadow Resistance, or Medallion of Karabor along with an old helmet with the Glyph of Shadow Warding enchant; those combinations give you to 291 and 296 Shadow Resistance respectively, or 361 / 366 after the Prayer of Shadow Protection buff, with the cap being 365. Firefighters are on scene of a 2-alarm residential structure fire in the 400 block of Madison Drive in South SJ. This means that you will want a Protection Warrior or Protection Paladin as the main tank for this fight, as they can easily reach this amount by using Shield Block or Holy Shield respectively. At the same time, the raid must spread out to minimize the damage taken from Illidan's Fireballs. assigned positions, so make sure to prioritize getting into the correct position victory in this final battle. Chef Illidan has prepared a special meal for your raid: The Flames of azzinoth, and he encourages you to have a taste, but I would personally advise against it unless you are wearing full FR gear. While Illidan is stunned, he will take double damage. 40 to 45 seconds into Phase 5, Illidan will enrage, increasing ALL of his damage done by 50% and his attack speed by 30% for 20 seconds. (lore) blade. If As mentioned previously, besides your regular main tank, your raid will need 2 more tanks using Fire Resistance gear for Phase 2. a barrage of different spells that the raid needs to be ready to handle Illidan wields his Warglaives at the start of the encounter, infecting foes with Parasitic Shadowfiend. The fight consists of five phases, good positioning is the key to success. resources at the ready to pick the boss up as soon as he resets his threat. It is recommended that you have at least 5-6 healers for this fight, with a good balance of tank healing classes like Holy Paladins and Restoration Druids, and AoE healing classes like Restoration Shamans and Holy Priests. Illidan has no (known) hard Enrage timer. Since neither Fireballs nor Eye Beams can happen during a Dark Barrage, all raid healers have to immediately start spam healing the Barrage target. Leotheras alternates between Human Form and Demon Form. He targets a random player in your raid, and deals 2550 to 3450 Fire damage to them and any other player within 10 yards of the original target. The transition to phase 5 should always happen during a Phase 3, because the raid is positioned correctly. As a few of the phases are very similar and use the Inferno Hardened Leggings: 69 stamina, 55 fire resistance. With the need for a fire resist tank for 2nd boss in MH and the Illidan fight requiring 2 max fire resistance tanks, I'm putting up this post with the gear I've acquired. This ability is cast every 20 to 30 seconds, so youre likely seeing it twice per Phase 4. Illidan Stormrage is the final boss of the Black Temple. Any combat rezzes should be performed at this point. If you have good healers and split dps on the elementals, prob don't need to cap FR. With sufficient DPS, you may only see it once during Phase 2, but most groups will likely see it 2-3 times. Stack tightly on your assigned location, avoid fire patches on the ground, The two Flames of Azzinoth must be defeated to bring Illidan to the ground. Phase 5 Illidan will Enrage temporarily, greatly increasing tanks time to pick the boss up before continuing DPS. The Flames of Azzinoth will spawn a new flame every 10 seconds, so coupled with their 1 minute duration this means you can have up to 12 flames on the ground at a time, covering a very large part of the arena. Chance on hit: Calls forth an Ember of Azzinoth to protect you in battle for a short period of time. (lore) Note that it is possible to skip Phase 4 altogether by having high raid DPS, meaning you may not need the Warlock tank. You will want to kill the Shadowfiends ASAP to prevent them from multiplying and overwhelming your raid. Cast every ~90 seconds. This phase requires a ranged For that reason, you ideally want to avoid getting him down to 30% during Phase 4 / his Demon Form. Flame of Azzinoth, simply change targets to the other one. During Phase 2 no combat or self rez should be used, since upon rezzing players may be susceptible to charge (even though being close enough to a Blade). Throughout the fight there are random damage-over-time debuffs being placed When both Flames of Azzinoth die, Phase 2 ends and Phase 3 begins. Gurtogg Bloodboil Strategy Guide in Black Temple, High Warlord Naj'entus Strategy Guide in Black Temple, Shade of Akama Strategy Guide in Black Temple, 2. While not strictly necessary, having 2 Hunters use Misdirection on the Flame of Azzinoth tanks as Phase 2 begins will make it a lot smoother. Melee cannot hit the boss during this In addition to Best in Slot gear guides, Wowhead has also prepared Fire Resistance guides for tanks, a Shadow Resistance guide for Mother Shahraz, and a Warlock Tanking Gear Guide for the Illidan Stormrage encounter. Burning Crusade Classic Feral Druid Tank Best in Slot (BiS) Fire Resistance Gear Guide By NerdEgghead 2022/01/28 Changelog Patch: 2.5.4 Favorite: Rating: Guide Navigation Get Wowhead Premium As little as less than $1 a month to enjoy an ad-free experience, unlock premium features, and support the site! Illidan will summon multiple demons by the door after the Illidari Council, which Akama will then go and deal with, so your raid doesnt have to. Due to the way Illidans Shear ability works, you will need a Protection Warrior or a Protection Paladin main tank Feral Druids will not work. Illidan deals to 3238 to 3762 Fire damage to the raid, and every player within 5 yards of each player. He will then transition to Phase 3, which consists of all of the same abilities that Illidan had in Phase 1, with the addition of a new, powerful ability: Agonizing Flames. Illidan himself hits extremely hard, so their life will already be pretty difficult, so here is a condensed explanation of how to deal with them: Your main tank will always be the only person getting hit by Draw Soul if youre executing the strategy right. Your ranged DPS and healers will never have to worry about it, as none of the patterns travel through the middle, where they should be standing. The Flame tanks need two healers each, the remaining 4-5 healers heal the raid. Illidans pull is one of the most straightforward pulls in the game. I included the gems, enchants and for the FR gear its source. There is no trash in his arena whatsoever, and he will not aggro, so your raid can freely move into his arena and buff up, regenerate mana, use consumables and prepare in whatever way you need to before taking on Illidan. The traps are there mainly to deal with Illidans only new Phase 5 ability, Enrage which increases his damage by 50% and attack speed by 30% for 20 seconds. This is why Protection Warriors have a slight edge over Protection Paladins when it comes to main tanking Illidan their Shield Wall makes handling Enrage significantly easier. your tanks are likely wearing Fire resistance gear and will deal lower threat Season of Mastery Realms Permanently Closing! soon as possible or single-target any that are outside the range of AoE. Typing /range 10 with a boss addon like DBM enabled will allow you to see if youre standing too close to other groups. And a temporal discombobulator! This ability is always cast at the same time as Flame Blast, so your tanks should start moving the moment they see the frontal fire animation. (lore) All raid members should set up well distributed, at least 6 yards away from each other, to avoid extra damage from Flame Burst. Upon reaching 65% health, Illidan takes flight and throws the Warglaives of Azzinoth to the ground, each of which unleashes a Flame. When Illidan is at 30% health or below, the raid gets imprisoned for 30 seconds and a small cut-scene takes place, and the fight continues with Phase 5. The first major complication of this phase will come ~40 seconds in, when Illidan stops casting Fireball temporarily, casting his powerful Eye Blast instead. Illidan Stormrage is a longer fight with many A rogue can use [Sprint] and burn all cooldowns to increase damage done when reaching the demon. A Flame of Azzinoth will spawn from each glaive and begin attacking your raid. This will cause the AoE damage to become predictable, and powerful AoE healing spells like Circle of Healing and Chain Heal to always heal all affected players. sure to keep the tank alive while they drag the boss into the trap, stunning Illidan is one of the harder-hitting bosses in the game, dealing high damage This mechanic is why players are ideally standing at their maximum range away from Illidan, forcing the demons to cover a larger distance before killing their target. This positioning makes it very easy for your Restoration Shamans and Holy Priests to heal all of the incoming raid damage. He will kill any tank attempting to tank him normally in 1 hit. The program was shut down in less than a year due to concerns of safety and lack of participation. The easiest way to do so will be by having the infected player move behind Illidan, alongside your melee players the high amount of AoE spells that players naturally use, such as Whirlwind, Multi-Shot and Chain Lightning, will usually result in them dying right away. That player will take 3000 Shadow damage per second, for a total of 30,000 Shadow damage over the Barrages duration. Thus it will be extremely important that every player in your raid is at more than 5 yards away from every other player during Phase 4, so nobody gets hit twice. Almost every phase change comes with a threat reset, so be sure to allow the By standing as far away from Illidan as possible, your raid will maximize their travel time, and they can also be slowed, giving your players some extra time to defeat them before they kill their target. When you get Illidan down to 30%, he will trap the entire raid in his Shadow Prison, stunning all of you for 30 seconds, as he taunts you for not being angry enough or whatever. Illidan will swap from phase three to phase four. At Warcraft Tavern were huge fans of World of Warcraft. It will be a good idea to have a player assigned to keeping up a healing reduction effect (Mortal Strike / Wound Poison / Aimed Shot, with Mortal Strike being the best option if your raid has an Arms Warrior) on Illidan at all times, reducing the amount of healing he receives from Draw Soul significantly. The only mechanic that player besides the tank will really have to deal with here will be Parasitic Shadowfiend, with your raid healers having to keep that target up. Illidan still switches to Phase 4 every 60 seconds, but from now on, Phase 5 replaces Phase 3. This debuff can stack up 99 times, making it extremely obvious that nobody should be near Illidan. Each phase transition is a threat reset, so be sure to keep cooldowns and I have gone onto the PTR on two occasions to test out . "You must gather your party before venturing forth". At 65%, Illidan takes off into the air, starting Phase 2. attackable and engage your raid. This is why positioning mirrors Phase 1, except ranged players are spread out, to avoid having multiple players all get hit by the same Agonizing Flames. of the fire patches left on the ground. Teron Gorefiend like to know what specializations the loot from Gurtogg Bloodboil should be Illidan will then remain untargetable & airborne during this phase, firing a barrage of spells at your raid, until both Flames of Azzinoth are defeated. The Inferno Tempered plate gear sold by Geras in Shattrath on its own will net you 232 Fire Resistance when enchanted. This fight is arguably the most healing intensive in the entire tier, and will require your healers to remain focused throughout, following precise healing assignments to avoid accidental deaths.

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